Monday, November 30, 2015

The Turing Phone : Stronger than steel.

Turing Phone smartphone was launched in July 2015. The phone comes with a 5.50-inch touch screen display with a resolution of 1080 pixels by 1920 pixels 

The Turing Phone is powered by 2.5GHz quad-core Qualcomm Snapdragon 801 MSM8974AC processor and it comes with 3GB of RAM. The phone packs 16GB of internal storage cannot be expanded. As far as the cameras are concerned, the Turing Phone packs a 13-megapixel primary camera on the rear and a 8-megapixel front shooter for selfies. 

The Turing Phone runs Android 5.1 and is powered by a 3000mAh non removable battery. It measures 151.80 x 77.10 x 9.05 (height x width x thickness). 

The Turing Phone is a single SIM (GSM) smartphone that accepts a Micro-SIM. Connectivity options include Wi-Fi, GPS, Bluetooth, NFC, 4G. Sensors on the phone include Proximity sensor, Ambient light sensor, Accelerometer, and Gyroscope.

Turing phone is different from any other smartphone on the planet

Turing Phone skips all conventional smartphone features for a more secure smartphone:

The Turing phone doesn’t have a headphone jack, it doesn’t have a micro-USB port (for charging). In short, it’s unlike any other phone on the planet but what it offers is both unique and exciting.

For starters, the Turing phone is made of a new kind of metallurgy called Liquidmorphium, which Turing Robotic Industries claims to be tougher than titanium or steel. Basically Turing phone is made of liquid metal offering high tensile strength and excellent corrosion resistance. This phone will not see bendgate ever.

For those who want to know the specs sheet, here is what it looks like: 3GB RAM, a relatively older 2.5GHz Qualcomm Snapdragon 801 SoC, 5.5-inch Full HD display, 13MP rear camera and 8MP secondary camera. It has a 3000 mAh non-removable battery and is IPx8 certified. Turing phone also has a fingerprint sensor, which has been placed on device’s left side unlike Apple/Samsung’s home button idea.

But Turing Phone is more than just specs. It is end to end encrypted. The other important aspect of the Turing phone is the Imitation key which is an extra hardware component that encrypts your data and makes it almost impossible for any malicious software or app to enter your device. This is aimed at enterprises to build apps around this encryption key and secure every bit of data. And the security bit, does not mean that style goes for a toss. As the pictures from The Verge show, Turing Phone will be available in an array of colors. As someone commented on seeing the phone, it reminds you of Ironman’s suit. For a geek that’s as stylish as it gets. Turing phone will be available for pre-order starting July 31st for $610 (16GB), $740 (64GB) or $870 (128GB) and is slated for a September launch. To put it briefly, Turing phone won’t let you plug in your own headphone and yeah you will have to carry another set of proprietary charging cable. And yes there’s no word on the software yet. But what it really offers is end-to-end encryption, something that a lot of enterprises and those worried about privacy will value.

Turing Phone gets over 10,000 reservations – are you getting one?

Turing Robotics Industries doesn’t expect to cater to millions of customers, but they sure aren’t going to be having much down time once the Turing Phone is released. Their niche market seems to have a remarkable interest in the security-focused smartphone, as the company has just announced the handset has received over 10,000 reservations in only a matter of days. These were made from 130 countries on six continents.

As a matter, this doesn’t exactly mean the phone will be sold to over 10,000 people. It is more of a poll to find out how many people are interested in the device, and which versions are more popular. Maybe it’s just to estimate production accordingly. Regardless, it is a great accomplishment to see so many people interested in the unique device.

The Turing Phone is special in that it comes with great rugged features inside and out. The device ensures protection against water damage, is made of a strong material called liquid metal and packs industry-leading software. Turing Robotics Industries went as far as creating its proprietary charging port and ditching the 3.5 mm headset jack, leaving no room for tampering.

What’s even better is that the phone manages to bring a great set of specs, as opposed to most rugged/secure gadgets out there, which leave much to be desired. The Turing Phone comes with a 5.5-inch 1080p display, a 2.5 GHz quad-core Qualcomm Snapdragon 801 processor, 3 GB of RAM, a 13 MP rear camera, an 8 MP front-facing shooter and a 3000 mAh battery.

With all that packed inside, as well as the great security features the phone touts, it’s no wonder so many of you are interested in the phone. How many of you made a reservation for the phone? Are you actually buying it once it is released?
If you are not sure yet, go ahead and take a look at our hands-on first look. We spent some good time with the device and can share a bit of our experience with you!

Facts: (For those who really don't know, what does "Turing" means?)

Basically Turing is not at all a metal (some of the few would be thinking it as some metal), it is actually named after a mathematician, Alan Turing, who was a computer scientist, logician, code breaker, theoretical biologist and cryptanalyst. And also major in cryptography and Artificial Intelligence, in the 20th century.
He was highly influential in the development of computer science, providing a formalization of the concepts of algorithm and computation with the Turing machine, which can be considered a model of a general purpose computer. Turing is widely considered to be the father of theoretical computer science and artificial intelligence.

“A computer would deserve to be called intelligent if it could deceive a human into believing that it was human.” – Alan Turing.

Sunday, November 29, 2015

The incredible Oculus Rift.


Gaming goes more virtual but real.
You pull a helmet over your head, and suddenly, you're inside a virtual world that seems completely lifelike. You can run around, fight, race and fly, doing things gamers have never done before. What was once the stuff of Hollywood fantasy is now becoming a reality. A startup called Oculus VR is creating personal virtual-reality goggles called the Oculus Rift for everyone to use.
Here's everything we know about the Oculus Rift so far in terms of specs, features, platform support and overall potential.

What is the Oculus Rift?
Invented by a VR enthusiast named Palmer Luckey, the Oculus Rift is a set of virtual-reality goggles that will work with your computer or mobile device. After he showed a prototype at the E3 gaming convention in 2012, Luckey founded Irvine, Calif.-based Oculus VR with Brendan Iribe, who became CEO. The two launched a Kickstarter project in August 2012 to sell prototype developer versions of the Oculus Rift, raising $2.4 million. Since selling out of the original Oculus Rift development kit, the company has launched a revamped $350 Development Kit 2 (DK2) model while continuing to work on its eventual consumer version.
On Mar. 25, 2014, Oculus VR was purchased by social networking giant Facebook for a combined $2 billion dollars. Facebook CEO Mark Zuckerberg said that the headset "has the chance to create the most social platform ever," though we don't know how exactly the website will utilize the Oculus Rift. In an interview with Polygon, Luckey said that Oculus VR will continue to operate in its Irvine headquarters, and will use Facebook's backing to create a better, more affordable product.

How does the Oculus Rift work?
Picture a set of ski goggles in which a large cellphone screen replaces the glass. The screen displays two images side by side, one for each eye. A set of lenses is placed on top of the screen, focusing and reshaping the picture for each eye, and creating a stereoscopic 3D image. The goggles have embedded sensors that monitor the wearer's head motions and adjust the image accordingly. The latest version of the Oculus Rift is bolstered by an external positional-tracking accessory, which helps track head movements more accurately. The result is the sensation that you are looking around a 3D world.

What about augmented reality?
Augmented reality (AR) involves superimposing graphics over a view of the real world, such as a cellphone's camera or the prism display of Google Glass. Since Oculus Rift lets you see only a 3D world, and not the real world, it can't do AR. However, the execs at Oculus VR have said that maybe one day, they will add cameras to the goggles, allowing you to see the real world when you're not in a game. Such a setup would let you add three-dimensional graphics on top of the camera feed and allow for augmented reality. Considering what Rift creators have indicated in the past, this is not likely to happen with the first consumer version.

What's the latest news about the Oculus Rift?
Oculus VR unveiled the new DK2 version of the Oculus Rift at GDC 2014 in March. This version has a sleeker, more compact design than its predecessor, as well as a sharper resolution and enhanced overall performance.
The DK2 is based on the Crystal Cove Oculus Rift prototype, which was introduced at CES 2014. The Crystal Cove possessed a handful of new features, including a 1080p OLED display. It could track head movement across six axes instead of three, which allowed the device to track head movement and follow a user's eyes without drifting. It also operated with a lag time of only 30 milliseconds, compared with 50 to 60 milliseconds on earlier prototypes. This creates a smoother experience for the user, and allows for more lifelike animation to make its way from a computer to the Oculus Rift.

Do people experience motion sickness with the Oculus Rift?
Some users who try the developer version experience motion sickness and headaches. This is especially true for those trying demos at conventions or other events, since the unit's screen and settings won't have been customized to that person. It also takes some time for a person's body to adjust to the virtual reality. Your brain and body get tricked into thinking you are moving, when you are not. This disparity can make some people nauseous or give them headaches.

What about the "screen-door effect" of the Oculus Rift?
Because the screen is so close to your eyes, you can see the spaces between individual pixels, so it almost looks like you're viewing the world through a grid or a screen door. This effect should be minimized or negated with the improved screen that Oculus VR plans for the consumer version.

What are the tech specs of the Oculus Rift?
The Oculus Rift DK2 packs a 5-inch OLED display with a resolution of 960 x 1080 pixels per eye and a 100-degree field of view. The headset has a refresh rate of up to 75 Hz, with an internal-tracking update rate of 1000 Hz and a positional-tracking update rate of 60 Hz. Weighing in at just less than a pound, the all-black DK2 has ports for HDMI and USB 2.0.
The DK2 ships with a positional-tracking camera, which is designed to strengthen the Rift's ability to track your head movements. The goggles include multiple lens cups, allowing you to get a clear view of the action, whether you're near- or far-sighted.
The older DK1 model had a weaker 1280 x 800p display, though the screen was bigger, at 7 inches, and provided a 110-degree field of view.

Where can I buy an Oculus Rift?
You can preorder the Oculus Rift DK2 on the company's website, and orders will start shipping in July.

How much does the Oculus Rift cost?
The latest developer version costs $350. Oculus VR has stated that a consumer version will be "affordable," but has not yet listed a price. Analysts estimate that the price will not exceed $499, although there will be no way to know for certain until closer to launch.

When will a consumer version of the Oculus Rift be available?
Oculus VR has not announced a hard date for the consumer-oriented Oculus Rift. Initially, enthusiasts expected the product to ship by mid-2014, but given how much Oculus VR is still fine-tuning the device, it may be later than that. The device could hit shelves by late 2014, although early 2015 is not out of the question.

What makes the consumer version different from the developer kit?
Oculus VR has said the consumer version will have a higher-resolution screen — at least 1080p. The screen will also have better pixel switching, reducing head-movement lag. It will also have a head-position sensor to track not just how the head tilts and twists, but how it moves up and down or side to side if you move your whole body. The overall latency — the lag between head movements and the screen reacting — will also be reduced. All of these differences will contribute to a better image with a more natural feel that reduces the motion sickness that some people experience, Oculus VR says. There may be other improvements that the company hasn't announced yet.

Is Oculus Rift compatible with my game console?
The developer version of Oculus Rift is not compatible with game consoles, but only with computers (Windows, Mac and Linux) and certain games. The consumer version will not be compatible with game consoles either, but Oculus VR has said it is talking with console makers about enabling compatibility. However, given that Sony will be offering its own VR headset for the PS4, currently called Project Morpheus, we wouldn't advise getting your hopes up there.

Will Oculus Rift work with other tech platforms?
Oculus VR has said that the consumer version will be compatible with Android devices, though the company hasn't nailed down a date yet. So Android compatibility may not be available at launch, but through a software update later. Because the Oculus Rift is compatible with Linux, and Valve has been working with Oculus VR since the Rift was revealed, it's possible that the consumer version of the Rift will be compatible with Valve's upcoming Linux-based Steam Box gaming PC from Valve.

What computer games are compatible with Oculus Rift?
The Rift has support for two widely used game engines: Unity and Unreal Engine. The result is that many indie titles and several larger games are compatible with the developer kit. You can find many of these listed on the Oculus VR site and in the recently launched VR section of Steam, Valve's game download service. There are also fan-made modifications to particular titles to get them working with the Rift. Third-party programs such as TriDef, Vireio Perception and VorpX allow games that are not made for the Rift to work with it. There will likely be many more game announcements when the consumer version is launched.
"EVE Valkyrie" is a sci-fi space combat simulator, set in the same world as popular massively multiplayer online "EVE Online." At present, the game is likely to launch alongside the Oculus Rift as the platform's first exclusive title. Another developer has created unofficial mods for "Skyrim" and "The Elder Scrolls Online."

What are the minimum requirements to use the Oculus Rift?
The latest version of the Rift requires a computer running Windows 7 or higher, Mac OSX 10.8 or higher, or Linux Ubuntu 12.04 LTS or higher. The computer should have a processor with a minimum of 2.0 GHz and 2GB of RAM. The computer must have an HDMI or DVI port and 2 USB ports with which to connect the Rift's control box. Its graphics card must be compatible with Direct3D 10 or OpenGL 3, with the ability to play games at 1080p at 75 frames per second or higher. But the Rift is designed to work with 3D games, which could require even more processing and graphics power than the Rift itself requires. Be sure to check the minimum requirements for the games you are interested in playing.

How do I get the Oculus Rift to work with my computer?
Oculus VR has designed the Oculus Rift to be relatively simple to get up and running. Once you own the developer version and have unpacked it, you plug its control box into a power outlet. The goggles are already tethered to the control box with a 10-foot cable. Your computer should automatically detect the Rift and install its drivers, but you should then download the Oculus SDK (software development kit) to try some demos. You should then take the time to adjust the screen distance, find the lens cup that is best for you and run the configuration utility to adjust the image based on the actual space between your eyes (interpupillary distance). You can also adjust the brightness and contrast of the Rift's screen from the control box on the DK1, though the DK2 eschews the control box in favor of making adjustments from your computer. From there, it's just a matter of starting up a Rift-compatible game or one of the programs that makes a non-Rift game compatible with the VR headset.

Does the Oculus Rift have any non-gaming applications?
Filmmakers have begun to experiment with the Oculus Rift to make an audience member feel like he or she is part of the film — from being onstage at a recorded concert to seeing a whole film from a single character's point of view, complete with the ability to look around and explore each scene. Films like this could blur the line between cinema and gaming.

Does this mean virtual reality will finally become practical?
Whether the immersion and the quality of the experience live up to your definition of virtual reality is up to you. But the concept of an inexpensive 3D unit with head tracking means viable virtual reality has finally arrived, at least for computer gamers.
More companies are jumping on the VR wagon, too. Sony's recently announced Project Morpheus aims to bring virtual reality to living-room gaming, as the device will eventually let gamers become immersed in their PS4 experience.

What I was thinking.
I was thinking about people experiencing motion sickness while using the Oculus Rift, also how much the developers ensure that it has no side-effects on our eyes or our head. Is it completely safe for the crazy gamers, who are going to wear it all the time?
The price $350 is affordable, this amount for such technology is acceptable.

Some of the disadvantages I pointed out are:
Uncomfortable in the long run.
Distortions.
Real environment is blinded out. (Especially the users themselves)
Manipulation of real interaction devices is difficult.
Limited field of view.

Watch the video:


Saturday, November 28, 2015

LiFi: A far more better and faster than usual WiFi.


This internet technology is 100 times faster than Wi-Fi

A new type of wireless internet technology has been developed that could provide a connection that's 100 times faster than traditional WiFi.
The tech is called LiFi, and was tested by an Estonian start-up called Velmenni, who are currently trialling it in offices.
Yes, it's time to shift from Wi-Fi to Li-Fi — an alternative technology that is 100 times faster than the average speeds of Wi-Fi.
Scientists have just field-tested the new wireless technology called Li-Fi for the first time and achieved marvelous wireless speeds that are 100 times faster than current WiFi speeds.

LiFi has proved capable of sending data at speeds of up to 1GBps, around 100 times faster than most current Wi-Fi connections.
At speeds like this, albums, high-definition films and even video games could be downloaded in a matter of seconds.
The speed is down to the way in which it transmits data -- by using Visible Light Communication (VLC), data is sent between networks by LED lights that flicker incredibly fast.
The technology does have one major limitation -- because it relies on visible light to work, it can't pass through walls.
However, this makes the network much more secure. The dramatically increased speeds make it a big improvement on current technology for some applications as well.
Professor Harald Haas, from the University of Edinburgh, pioneered the technology and coined the term LiFi in 2011, but this is the first time it's been used in a 'real world' setting.
Deepak Solanki, CEO of Velmenni, told the Interational Business Times that the technology could be rolled out to consumers within the next three to four years.
"We are doing a few pilot projects within different industries where we can utilise the VLC (visible light communication) technology," Deepak Solanki, CEO of Estonian tech company, Velmenni, told IBTimes UK.
"Currently we have designed a smart lighting solution for an industrial environment where the data communication is done through light. We are also doing a pilot project with a private client where we are setting up a Li-Fi network to access the Internet in their office space.”
Li-Fi was invented by Harald Haas from the University of Edinburgh, Scotland back in 2011, when he demonstrated for the first time that by flickering the light from a single LED, he could transmit far more data than a cellular tower. Think back to that lab-based record of 224 gigabits per second - that's 18 movies of 1.5 GB each being downloaded every single second.
The technology uses Visible Light Communication (VLC), a medium that uses visible light between 400 and 800 terahertz (THz). It works basically like an incredibly advanced form of Morse code - just like switching a torch on and off according to a certain pattern can relay a secret message, flicking an LED on and off at extreme speeds can be used to write and transmit things in binary code.

And while you might be worried about how all that flickering in an office environment would drive you crazy, don’t worry - we’re talking LEDs that can be switched on and off at speeds imperceptible to the naked eye.
However, due to LiFi's limitations, it would be likely to run in parallel with existing technology to increase a network's speed and efficiency.
However, if the infastructure catches up, LiFi could become much more widely used, especially if it's transmitted through our lightbulbs, as Professor Haas suggested in a 2011 TED Talk.
As Haas said, "All we need to do is fit a small microchip to every potential illumination device and this would then combine two basic functionalities: illumination and wireless data transmission."
"In the future we will not only have 14 billion light bulbs, we may have 14 billion LiFis deployed worldwide for a cleaner, greener and even brighter future."

What I was thinking?

Such type of advancement in the wireless technology is really awesome. Such technologies are about to come in the Tech Industry, when the hell will the rates of mobile data plans will decrease? Secondly, if they are not thinking about decreasing the rates of data plans, then they should at least increase the data transmission speed.And yes, let's just not talk about Uninor/Telenor.
This also reminds me of a friend of mine using Aircel and Reliance 3g, worst than a 2g connection.

(Courtesy - A highly frustrated Tata Docomo 3g user, who is blogging right now.)